It is the difference between dungeon crawling and role-playing. The plot is the key to any good RPG and this lack significantly impacts the game. There is no foozle.Īs a great fan of the SSI/TSR Gold Box Series, I was surprised to find this glaring omission. There's no great "save the world" plotline, nor even a "get your enemy before he gets you" thread. In fact, you may miss the fact that there is one at all since it isn't brought up until later in the game and seems little more important than the missions you accept in the taverns. Games Domain's review highlights some of the most annoying aspects very thoroughly: " Spelljammer suffers from a limited plotline. The game is downright awful in every respect. You are given command of your very own spelljammer ship, with a promise to run errands for various characters until you stumble upon the larger (and quite cliche) plot. In this alternate universe, people travel to distant worlds through the use of psychically-controlled ships called "Spelljammers". Arguably the worst RPG ever from SSI, Spelljammer is a tedious, flat, and even ugly-looking RPG that somehow manages to exclude all the elements that made TSR's Spelljammer paper RPG world a memorable one.Īs in the TSR original, Spelljammer is set in a futuristic world that seems like a mix between sci-fi, fantasy, and steampunk.
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